

If a parent is also participating, older kids can get the chance to practice spelling (by typing in the words themselves). A Mad Libs book has a short story on each page, with many of the key words left out. While they have no control over how well a word fits in the sentence (since they are choosing words blindly), there are going to be words that seem to fit, words that don't fit and aren't funny, and (the ultimate goal) words that don't fit but are funny. The player of Mad Libs also gets to see how important word choice is. Adjectives and adverbs, for example, can be hard for writers to use with proper balance. This can help them become better at putting together grammatically correct sentences and even become more aware of what their writing is missing-or has too much of. Most obviously, the player gets plenty of practice with the individual parts of speech and will become better at identifying and selecting them. This game provides several chances to practice writing skills. The game is geared towards the 9-11 year old age range, but if a parent is willing to provide frequent support (by doing the actual reading and through definitions and examples of the parts of speech), children as young as 5 or 6 will be able to enjoy this. A player who can't read won't be able to figure out what words they need to come up with and won't be able to read the finished story either. It was a fun park with lots of cool (plural noun) and enjoyable play. Mad Libs is a game that relies one hundred percent on being able to read. Today, my fabulous camp group went to a (an). Instead of a fun, wacky story, they will end up with a story that doesn't make any sense and isn't nearly as fun to write. Without following directions or remembering the parts of speech, the player will be unable to properly fill the mad lib in. Second, the player needs to be able to remember just what an adverb, noun, verb, etc is. First, the player has to provide the part of speech the app is asking for or the story won't make sense (and not in the fun way, either).

Mad Libs is also a great game for practicing following directions. Recalling and retaining information in our minds while working. Certain parts of speech used by Mad Libs (such as adjectives and adverbs) also lend themselves to being better able to communicate thoughts and feelings. Every word the player or players have to come up with is a word that must be communicated in some way (either to the person recording the answers or by typing it into the app themselves). In addition, this game provides a chance to work on communicating thoughts and feelings. They will also have the opportunity to help each other out if they become stuck when picking a word. When played with more than one player, they will have to take turns and work as a team to fill in blanks. This means it is a great game for working on social skills. While Mad Libs doesn't have to be played with multiple people, it is at its best when played with a partner or group. Understanding our own actions, thoughts, and feelings.

Mad Libs helps kids practice and improve the following skills: Self-Awareness
