
- SUPER BOMBERMAN R ONLINE CO OP PRO
- SUPER BOMBERMAN R ONLINE CO OP PLUS
- SUPER BOMBERMAN R ONLINE CO OP SERIES
Online multiplayer is present too and Super Bomberman R is one of the only games to support this at launch.

Fortunes can change in fractions of a second and that moment of realisation is sure to set off a cacophony of joyous screams. Super Bomberman R is fantastic fun with a group of friends. Konami have done a great job allowing so many different ways for friends to join in.
SUPER BOMBERMAN R ONLINE CO OP PRO
The ease of setting up multiplayer matches with 8 people whether they have Joy-Cons, Pro Controllers or even their own systems is fantastic. Switch might be the best platform yet for Bomberman. Throw yourself and up to 7 other players onto a stage and have at it until one bomber emerges victorious. Sometimes breaking walls will uncover power up icons which give you special properties like larger explosions or the ability to kick bombs across a stage. You walk around on a grid-style map, dropping timed bombs which can break brittle walls or destroy your opponents. Stick to the elemental stuff and you won't go wrong.The Bomberman formula is simple. The classics don't go out of style, then-but sometimes they have a hard time adjusting to change, as R's solo mode so unimpressively illustrates. Post-pub, you'll be playing this one a lot longer than 1-2-Switch-at least until Overcooked makes the leap to Switch later in 2017.
SUPER BOMBERMAN R ONLINE CO OP PLUS
I've only managed one-on-one sessions so far-if someone wants to come by with another couple of Joy-Cons, so we can go all-four-in, please do (the game supports up to eight Joy-Cons, locally)-but even reduced to a two-player experience, Super Bomberman R's eminently replayable appeal is obvious, just as it was two decades plus ago. Personally, the purest fun's been had just stripping everything out and enjoying the Bomberman basics, established pick-ups like increased blast distance and being able to boot the deadly balls across the map providing the sole advantages. There are maps that feature hazards and handicaps like those seen in the campaign and pre-game settings can be adjusted to allow or remove environmental elements, "revenge carts" (which see expelled players tossing bombs in from the sidelines), and change the best-of-whatever win conditions. Related, on Waypoint: Local Co-Op's Awesome, But Only When It's Playing Fair
SUPER BOMBERMAN R ONLINE CO OP SERIES
I'm all for progress, of course but the same-sofa multiplayer side of this series was perfected in 1993. Played locally and online, multiplayer ditches the isometric angle for a traditional top-down view, and the relief is remarkable.

Which leaves the classic local mode, harking back to the glory days of Super Bomberman on the Super Nintendo, the first game to use the 16-bit console's pioneering Super Multita p, allowing four players to get super explosive, simultaneously. (At least it looks like Konami is aware of the problem.) Once that's sorted, I'll reconnect, but right now I'm steering clear.

Online multiplayer? Super Bomberman R's got it, but in my experience it's been just that little bit laggy, small input delays making fights feel just the slightest bit unfair-even if every competitor is having the same problems. And if you have, my condolences, as you're going to need a bigger couch. There's innovation with larger enemies and moving platforms and springs in the late game, but really: You're not buying this for the campaign. Bosses show up, irritate, and are ultimately dispatched using time-honored trap-'em methods. There are levels with magnets levels that work on multiple, um, levels and levels with switches. Super Bomberman R screenshots courtesy of Nintendo.
